Thursday, October 4, 2012

No Red Ink: The Grumpy Grammarians Gift from God

It truly is amazing what we, as teachers, can do with technology these days. Yes, I know I sound as if I spent my childhood taming dinosaurs, rather than growing up in the so-called "digital age."But the truth is that the internet is a completely different beast now then it was when dial-up was still the rage and one couldn't use the phone and internet simultaneously.

One aspect of the beast is educational resources for teachers. Seriously, there are many. And many are actually useful. Take No Red Ink for example. Jeff Scheur (former Master's in Education student from U of M) wanted to create a tool that would save teachers from spending hours and hours correcting papers for grammar mistakes and actually teach the students what they're (I do believe there's a section on the their/they're/there) doing wrong and how to fix it.

The students can take quizes in areas where they struggle or teachers can assign quizes to classes. If particular students are struggling in an area (or if the whole class is) they can continue to work on those skills with detailed explanations of what they're doing wrong, and what they need to do to make it correct.

In a world where grammar is no longer in the curriculum, students get passed from grade to grade without ever learning basic skills. Students have the same problems in 10th grade as they did in 6th grade. I think No Red Ink is a noble attempt to shorten that gap and focus on the areas where students are struggling. And, did I mention the questions are all about subjects and people the students like?

When a student first signs up for the program they have answer a series of questions which pinpoint their interests. There's also a feature which gathers names of some of their friends from facebook. No, it doesn't download personal info on these people, just their names. So when a student gets a problem sentence about, say fragments, the sentence may be about Harry Potter buying a latte from Starbucks, or the student's best friend going to the mall. Keeping the problems focused on the students and their interests is a great way, I think, to keep them focused on the work. And it makes it a little fun.

I know when I was in school grammar would have been infinitely more tolerable if I had learned about split infinitives while discussing quidditch. I would have been able to change the sentence, "To boldly fly where no wizard has flown before!" to "Harry boldly flies" or "Harry flies boldly where no wizard has flown before . . . and then he gets hit by a bludger and loses the bones in his left arm."

Seriously, I think Jeff's website will make better witches and wizards, I mean students and teachers, out of all of us.

Sunday, August 5, 2012

Last Days, Pregnant Super Heroes, Smart Boards, Daedalus, and Teach Tech Do's and Don'ts

The last day of the summer session was an interesting one. A panel of past SECMAC students (Secondary Master's in Education with Certification) came to speak to us about the realities of technology in the classroom. Each one had a very different experience with technology.

One teacher, who teaches in a more affluent school (the school itself is affluent, the SES of the students ranges) uses technology all the time. Every student has access to a lap top and they use them weekly.

Another teacher uses technology sparingly. He teaches math and finds that most pieces of technology (like calculators) just get in the way of his students' learning. But, even if he wanted to incorporate tech that would help his students learn, his school really doesn't provide him with the resources.

The third teacher teaches in a school for pregnant or parenting teenage women. I had no idea such schools even existed, but when I heard about this one I was fascinated. I come from an area which has a very high teenage pregnancy rate. Usually, the girls drop out of school and never graduate. I always thought that was such a waste and I wished the girls I knew in high school who dropped out due to pregnancy had a chance to go to a school like the one in downtown Detroit.

(This is Most Fruitful Yuki, a pregnant comic book hero dreamed up by the writer of Juno, Diablo Cody. I truly wish this was an actual comic book. It would be awesome.)

Sorry, wasn't I talking about technology?

Anyway, the third teacher, her name is Jen, had to beg her principal (who really doesn't understand the full scope and possibility of technology) to buy new computers so the girls at her school could be more prepared to go into college or the workforce.

See? The range of teachers who use technology on a regular basis and those who have access to it really varies.

I think that's why it's important to be familiar with certain tools and to be flexible when you don't have access to them. You never know what resources your school will have or won't have. Or what you will be allowed to do or not do.

The rest of the class seemed to deal with which technologies are useful, and which aren't. One of the students brought up smart boards. She thought we absolutely needed to know how to use them and it was a shame we hadn't learned anything about them. The professor responded by saying A) there wasn't enough time in the course, and B) she really doesn't think smart boards are economical (they are ridiculously expensive) nor are they a unique commodity (meaning, you can do similar things with other tools that aren't as expensive). I thought this was a good reason, the student did not. Discussion ensued.

And it got me thinking that a huge part of selecting which technologies to use as educational tools  needs to meet a few criteria:

A) They need to be inexpensive or free (unless you work at a school that doesn't mind blowing its budget on fancy gadgetry).
B) They need to be user friendly. If your students (who are most likely more tech savvy then you are) can't figure something out or find it too complicated, then drop it. Or, if you find it too complicated, then drop it. You are not Daedalus and technology is not a maze you create and then force your students to run through.

C) Less is more. If you can consolidate your tools, or combine them, your life will be so much easier.
D) If you can do the same thing more quickly and more easily by not using technology, then do it that way. Don't make your life harder then it needs to be. You don't need something flashy, you just need something to help facilitate learning.

Friday, August 3, 2012

Ah the Wonderful World of Teaching

Recently, I was introduced to the wonderful world of edubloggers. Edubloggers is a community of teachers who blog about teaching, classrooms tools (especially technology), and teacher resources. And wow, there are a lot of resources.

The first edublogger I looked at was Dana Huff over at huffenglish.com. Her blog is amazing. In addition to having videos like this:

(The Doctor performs a sonnet by Shakespeare. When things like this happen, when worlds of geekdom collide, I get really excited)

She also talks about and suggests several (and this is an understatement) great resources for teachers. Her most recent blog post talked about twitter and its uses as an educational resource and forum for teachers. I've recently looked into twitter, but since reading Dana's blog I now realize that there is a hashtag I can use to navigate tweets called #engchat. Thanks Dana, you made something difficult (like searching twitter for useful information) a little easier.

She also mentions an ipad app based on the movie The Fantastic Flying Books of Mr. Morris Lessmore. Apparently, this is an interactive text that accompanies the movie and allows you to "help Morris get lost in a book, spell with alphabet cereal, make books talk, and so many other cool events drawn from the film. As you read, a narrator reads the story to you, the text of which runs along the bottom of each page."

How cool is that? Ever since J.K. Rowling released Pottermore, an interactive book experience with the Harry Potter series, I have been fascinated with the idea of making literary texts (texts you usually read in English classes) more interactive with websites and programs like this:


The students are still required to read of course (it would be blasphemy if they didn't), but after or before they read they could perform activities that help them delve deeper into the text. You could require them to complete games and work with interactive teaching tools that deal with vocabulary, characters, setting, and themes that run throughout the text. It makes me so excited just thinking about it. I'm seriously considering applying for some kind of grant so I can develop web based reading programs to help facilitate reading on the secondary level.

Another edublogger (or rather edubloggers since the blog is a collaboration between around 30 teachers) I really enjoyed was From the Mixed-Up Files . . .  One thing I found particularly marvelous was the use of graphic novels as a way to introduce middle school students to higher-level reading. They don't want to replace regular books, rather graphic novels serve as a stepping stone to move the students into chapter books and more advanced texts. There seems to be a fair amount of research on graphic novels and literacy. "According to a 1993 study published in The Journal of Child Language, comic books or graphic novels 'introduce children to nearly twice as many new words as the average children’s book and more than five times as many as the average child-adult conversation.' That’s a lot of vocabulary words."

Some of the other benefits listed on the blog:

"Comic books allow children to develop the same skills as reading a more traditional book:
 - connecting narratives to children’s own experiences
 - predicting what will happen next
 - inferring what happens between individual panels
 - tracking left to right and top to bottom
 - interpreting symbols
 - following the sequence of events in a story."

So inspiring! I love innovative teaching. Now, I just have to figure out how to incorporate Usagi Yojimbo into my classroom.

Monday, July 30, 2012

There's an App for That

It seems like there is an app for everything. If there's not an app, then there's a download. If there's not a download, then there's a website.

Need an organization tool? Need a way to record audio? Need a way to hi-light web text? Need a way to record or video chat? Need a place to store and share files, pictures, and other info?

There's a frickin app for that.

Now, I know I sound a little pessimistic. It's actually kind of amazing how easy it is to find a technological tool to fit your needs. That being said, I'm still slightly overwhelmed.

Allow me to explain.

Recently I learned about the educational uses of Skype, Evernote, Diigo, and Dropbox.

Skype is pretty much the best way to get a guest speaker/expert to virtually drop in on your classroom and give a lecture. It can also be used for group work, especially if the students are unable to meet physically. And it's helpful for getting in touch with those parents who always miss their parent-teacher conferences.



Evernote is my own personal organizer. I use it everyday to organize my class schedule and keep track of all the things I have to do. I can plug dates and tasks into a table and check off each completed task with check boxes, which are my favorite feature. I can also toggle from doc to doc within a notebook so I don't have to have a million word windows open at once. It's also very easy to add pictures or audio recordings to a note (and there's a handy little Evernote icon built into my task bar that will download something directly from the internet into Evernote).


I was not as impressed with Diigo. Yes, it's really handy if you're doing research. It allows you to keep a meta list of bookmarks (online, not in your web browser so you can access them anywhere). It allows you to hi-light, but only html text. You still can't hi-light pdf's (a huge downfall in my opinion). And it allows you to make notes. All in all this is pretty cool. But, to me, it seems like a lot of extra work when I could just print the article and hi-light it, or copy and paste the content I need into another document. With Diigo I have to log into another website. I don't know, maybe it would suit me more if it was on my desktop.

The last piece of technology I learned about was dropbox. This is a site like Cloud or Carbonite that allows you to store data online. You can also share documents with other people etc. I think this is useful, but I don't know how often I will use it, especially since I use google to share docs and that's easier to access because it's connected to my email. Yes, I think it's important to back up all your files. But, if you're like me, I have a lot of files and I've already reached my limit on dropbox. I find myself less inclined to use it now that I have to pay for more storage space or refer 25 friends to get the space I need. 

Now, it's true, these last two pieces of technology are totally useful. But, for me at least, I find that I really only have room for a few tools in my toolbox. I like to have a hammer and screwdriver handy. These are tools I know and with which I'm familiar, but give me a full case of tools, drawers and drawers, and not only do I not know what to use, I just avoid the drawer completely because there are too many items from which to choose. My life is complicated enough without constantly worrying about what internet program I should use or wondering where I stored a particular piece of information. Figuring out where I put the info and accessing it sometimes takes longer than just putting the info in a word doc or in Evernote or just writing it down. Paper is still useful!



I think that's why I like Evernote so much. It's kind of a one-stop shop for all my organizational/educational/instructional needs. I can't handle all the other tools. There are just too many. I have so much going on that basic, non-complex technology is what I crave. I am a simple girl. I like paper and lists and technological tools that mimic such items. I'm just not adept at organizing all my organizational tools. 

Although, I'm sure there's an app for that.


Monday, July 23, 2012

Angry Birds and Twitter: How to Use Tech as a Teacher


How do I use technology in my classroom? And what does it actually look like in practice?

Last Friday there was a guest speaker in my Teaching with Technology class. For the life of me I can't remember his name (I tried to find the info, but to no avail). So, we'll just call him John. Who knows, this might actually be his name.

John is a math teacher. This year, he was teaching his students how to solve parametric functions and equations. I'm not really a math person, so I had to look up what parametric means. According to wikipedia, a "parametric equation is a method of defining a relation using parameters. A simple kinematic example is when one uses a time parameter to determine the position, velocity, and other information about a body in motion."

Now, he did what any good math teacher would do. He taught his students formulas, he gave them problems, and he made them practice. But, for good measure, and quite possibly good fun, he also let them play a game that uses parametric functions.

"What game would that be?" you might ask. And I would reply "Didn't you know Angry Birds is a perfect example of parametric functions in play?"


So, he made his class fun and interactive by having the students study and learn how parametric functions work and then required them to use their knowledge to play Angry Birds, a game most of them were already familiar with and enjoy.

This part of his class was a success. 

And it made me think about how I might use something interactive like this in my own classroom. So, I did something that "John" suggested I do as a teacher. I went on twitter and I started following some of the teachers in my field, English, to see if they had any suggestions for how to use technology in an English classroom. 

What I found was a wonderful source of teaching tools, plans, and general information (most of the tweeters aka "Tech-Savvy English Teachers" suggest technology to use, or suggest resources that are found through a technological medium such as a website, dropbox, blog etc.). 

Here is what I found: 

A new website. www.discoveryeducation.com (Wow, seriously, what a resource for lesson plans and ideas. Search for a piece of literature or browse the lesson plans. They've got objectives, detailed lesson plans, resources and extra resources. It's kind of beautiful)




A handy worksheet located in dropbox (which can be found here) on how to get students to figure out what a word means using context.

And a series of free video lectures (please go here) on how to use the ipad to improve/meliorate your teaching.

So what have I learned? Technology can be pretty darn helpful for teaching. I mean, look at all the resources I found and I was only trolling twitter for a matter of 15 minutes. Granted, it took me about an hour to suss through all the resources and pick out the relevant ones, but in the scheme of things that really isn't too long to spend.

What else? Technology can open up communities and discourse. Seeing John discuss how he used technology in his own classroom was inspiring, but not too helpful since I, as an English teacher, will never touch the subject of parametric functions. 

However, his suggestion for using Twitter as a knowledge base is something I will continue to use to find resources and suggestions for teaching. It's the whole give a man a fish versus teach a man to fish argument. 

Albeit, in my case, it's show a girl how to use angry birds versus teach a girl how to tweet and find tweets. 

I suppose, however, any way you look at it I'm being shown the bird. :)


Thursday, July 19, 2012

How Do I Make My Classroom Like The Legend of Zelda?

In James Paul Gee's article "Good Video Game and Good Learning," Gee discusses how teachers can create a better classroom environment if they emulate the world of video games.

He points out that gamers and games exhibit several qualities needed for the classroom.

One such quality is interaction. When you talk or interact with a game, it talks back. The environment and characters react to your actions and questions.

Wouldn't it be wonderful, Gee asks, if your classroom was just as interactive as a video game? Wouldn't it be lovely if your teacher provided you with constant "feedback and new problems"?

Another quality Gee discusses is risk-taking. When gamers play a game, taking risks is part of the process. There are no overwhelming consequences if you do something wrong the first time. If anything, failing is how you learn. Once you've failed once, twice, three times etc. you can restart the game and try again. This time, use what you know about what doesn't work to your advantage.

If only students could develop this kind of attitude toward school. Wouldn't it be super if they didn't care what their classmates thought? Wouldn't it be awesome if they didn't care about failing and cared instead about learning and advancing to the next stage (or perhaps level)?

Gee also talks about well-ordered problems. The games don't have you fighting the boss right away. They start easy and slowly advance through varying levels of difficulty until you're ready to face the big bad.

In teaching, we call this scaffolding. Wouldn't it be amazing if all teachers layered concept on top of concept until the students were ready to deal with the larger issue? Wouldn't it be fantastic if you learned how to swim before being tossed into the deep end? Gaming shows us it's better to take small steps first.

I could go on and on about Gee but I think you get the point.

Jane McGonigal (not to be mistaken for our favorite transfiguration professor), is a game developer who also sees the value in gaming. For her, if we can emulate the qualities exhibited by gamers, we can change the world.



She says in her TED talks video, "Gamers are super-empowered, hopeful individuals. These are people who believe they are individually capable of changing the world."

Gamers, for McGonigal, are defined by their Four Virtues. The first is Urgent Optimism. This is the "desire to act immediately, to tackle an obstacle, combined with the belief that we have a reasonable chance of success."Gamers have a profound faith in themselves. They believe that they will succeed in their play. If we all could show that kind of optimism who knows what we could achieve?

The second virtue she mentions is Social Fabric. Mcgonigal says "playing a game with someone requires trust, bonds, and cooperation." Gaming, she says, teaches us how to work together, especially through games such as World of Warcraft which is a multi-player gaming format. If we could better cooperate... well, you know what would happen.

The third virtue McGonigal discusses is Blissful Productivity. She says "We are happier working hard than we are relaxing or hanging out." We, as people, need challenges. We need to work hard to maintain a level of happiness and satisfaction. We should use people's natural inclination toward hard work and success and use it to solve problems.

And the fourth virtue she mentions is Epic Meaning. "Gamers," she says, "love to be attached to awe-inspiring missions." We want to know that our actions have meaning. We want that story, that tale of adventure, and we want to accomplish something great, something epic. It's engrained. By giving people the chance to prove themselves, perhaps they can create, enact, or facilitate a change of epic proportions.



"The only problem," McGonigal points out, "is they [the gamers] only believe they can change the virtual world... [they're] using games to escape real world tragedy." Her solution? We make the real world more like a game.


Sunday, July 15, 2012

Revised Soda Ban Lesson: Question Everything

After class last Friday I rethought how I might use Mayor Bloomberg's proposed soda ban as a basis for a lesson. Originally, my idea was to have the students do a pseudo 60 Minutes piece on the ban, using multiple characters and perspectives to make the video well-rounded, informational, and enlightening.

But after working in a group, during which time we all contributed information and ideas, my lesson plan has been considerably fleshed out. Seriously, it's almost like a real boy now (See Pinocchio).

We decided we wanted the students to examine bias. We would assign them a character, someone who would actually be affected by the soda ban, and they would be required to do research and write an opinion editorial. This Op Ed would be completely biased in their character's favor. The students would be required to misconstrue the facts from their research in order to "support" their opinions.

After finishing their Op Ed, they would present their findings to the class. Then, as a class, we would discuss bias and propaganda and how it can be used to skew the facts. We would then show them famous examples of propaganda in history, such as the famous video the Nazis created doing WWII which depicted Jews as rats as a way to establish racial bias and hatred.

When we are finished looking at these examples we will then discuss the far-reaching effects of bias. How can bias change an idea, a people, a nation?

The main point of the lesson will be to encourage the students to question everything.

As consumers of information our students must become filters, not sponges (thank you Stephen Chbosky). They must examine and question all they see. Even if all includes what their parents, teachers, friends, and religions say.

This point, and this lesson, is so much more involved, much more important and far-reaching than the lesson I originally planned. I realize, after this experience, the importance of collaboration. I understand how helpful it be can to see things from other perspectives.

I too should question my own motives, my own lessons, my own ideas in order to make my teaching as effective as possible.